Namespaces
From FizzFuzz
A namespace is a value used to indicate a specific grouping of classes, functions, and/or variables tied together by a specific reference. These can be used to seperate classes, variables, and functions from other things, where there would normally be naming conflict.
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Defining A Namespace
Namespaces can be defined one of two ways, both involving the namespace keyword. One acts as a grouping mechanic, and the other is a class modifier. These two methods can be used in conjuction, and will cause no problem.
Grouping Mechanic
namespace __namespace__ int variable = 5 int method() return variable class __class__ int bloop = 2 int blarg() return bloop
Class Modifier
class __class__ namespace __namespace__ int bloop = 2 int blarg() return bloop
Accessing A Namespace
Classes, methods, and variables of a namespace can be accessed by the :: operator. This takes the format of [namespace]::[function, variable, or class].
#include <std.dflt.*> namespace __namespace__ //Can only be accessed by members of this namespace. private var v = 200 var read() return v void write(var n) v = n void main() //Accesses __namespace__'s write() method, and changes //its value to 500. __namespace__::write(500) //This would output "500". environment.outputln(__namespace__::read())

